REVIEW / Sephiria (PC)
2 days ago
Today I began to get a real sense of the illustrative possibilities of this game novel. Besides being a creative inspiration for the story (and the story for the art), I'm beginning to understand how these images could tell my story in a way that the words couldn't (which surprises me). It seems to me almost as if the final part of the novel is more graphic novel than plain ol' novel--and by that, I mean that I want to convey the story in a more allusive, imagistic and dialogue driven way.
From across the cafe, I could just barely make out the shadow of the chick that I'd never noticed before--I'd been conscious of her, lurking in the shadows before, but she'd been so good at being completely uninteresting (and given that I was usually zoned in to my games), it had never even slightly registered--her presence, I mean. It was like she melted into the shadows, and where she left off the shadows began in one long unbroken swath of black.

