Showing posts with label video game models. Show all posts
Showing posts with label video game models. Show all posts

Sunday, January 10, 2010

LOVE, the new MMO by Eskil Steenberg

http://www.gametrailers.com/video/debut-trailer-love/41941

Friday, January 8, 2010

It's raining Feralas

http://www.wowwiki.com/Feralas

"Unlike its barren neighbors to the north, south and east, Feralas is a lush jungle. Both the Horde and the Alliance lay claim to the area and both factions have to contend with powerful local forces, which include, most notoriously, the bloodthirsty Gordunni ogres which populate the region and control a number of ancient Elven ruins scattered in the area, including the vast dungeon of Dire Maul. Gordunni ogres have desecrated and defiled much of Feralas and have damaged the land with their taint. The Horde in particular is concerned with the unchecked expansion of the Gordunni clan and has put out a call for adventurers to aid the war effort against the Ogres. Feralas is also home to a number of scattered Grimtotem tauren tribes, members of which are hunted by Horde agents on the orders from Belgrom Rockmaul in Orgrimmar. In addition the far western islands are crawling with Naga and recently several Silithid hives have been spotted in the region."

Saturday, July 25, 2009

Microsoft's Project Natal and NPCs

http://www.1up.com/do/blogEntry?bId=8992190&publicUserId=5725436

http://www.xbox.com/en-US/live/projectnatal/

http://www.youtube.com/watch?v=CPIbGnBQcJY&feature=fvst
Peter Molyneaux gives us a look at Milo, which uses Project Natal for amazing interaction with an on-screen character.

Friday, July 24, 2009

Space Rogue


I first played a computer port version of Space Rogue in early high school (freshman year, maybe), and my younger brother and I ended up spending hours with the delightful game. It had three levels of gameplay (space shoot 'em up, map navigation, and starbase RPG). There was nothing all that special about the plot -- simply a series of tasking (gathering inventory, levelling up, and talking to NPCs to move the plot along) which is basically any RPG game out there, but it did it in such beautiful balance that it certainly has left a mark on my videogame archetype. Below, a shot of my schematic of the game.

Revenant

http://en.wikipedia.org/wiki/Revenant_(video_game)

I simply put this on the list because of its cool name.